From the independent game developer point of view, JavaFX offers a lot of advantages. It’s a multi platform, royalty free without vendors limitations. The JavaFX SDK offers for a independent game developer enthusiast is the same offered to a big game software house. I’ve been developing some casual and classical games to study where the weaknesses and strengths of JavaFX for game developers and also to discovery which common code patterns arose that could be encapsulated in a game framework that eases the development of casual games. In this presentation I’d like to show how all this and show some common implementations of JavaFX casual games such tile maps, sprites, collision detection and integration with web services.